#pragma once

namespace dbc::fmt
{

	 const char* const AreaTableEntryfmt=  "niiiixxxxxissssssssxixxxi";
	 const char* const AreaTriggerEntryfmt=  "niffffffff";
	 const char* const AuctionHouseEntryfmt=  "niiixxxxxxxxx";
	 const char* const BankBagSlotPricesEntryfmt=  "ni";
	 const char* const ChrClassesEntryfmt=  "nxxixssssssssxxix";
	 const char* const ChrRacesEntryfmt=  "nxixiixxixxxxxixissssssssxxxx";
	 const char* const CharStartOutfitEntryfmt=  "diiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxx";
	 const char* const ChatChannelsEntryfmt=  "iixssssssssxxxxxxxxxx";// ChatChannelsEntryfmt, index not used (more compact store)
	 const char* const CinematicSequencesEntryfmt=  "nxxxxxxxxx";
	 const char* const CreatureDisplayInfofmt=  "nxxifxxxxxxx";
	 const char* const CreatureDisplayInfoExtrafmt=  "nixxxxxxxxxxxxxxxxx";
	 const char* const CreatureFamilyfmt=  "nfifiiiissssssssxx";
	 const char* const CreatureSpellDatafmt=  "niiiixxxx";
	 const char* const CreatureTypefmt=  "nxxxxxxxxxx";
	 const char* const DurabilityCostsfmt=  "niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
	 const char* const DurabilityQualityfmt=  "nf";
	 const char* const EmotesEntryfmt=  "nxxxixx";
	 const char* const EmotesTextEntryfmt=  "nxixxxxxxxxxxxxxxxx";
	 const char* const FactionEntryfmt=  "niiiiiiiiiiiiiiiiiissssssssxxxxxxxxxx";
	 const char* const FactionTemplateEntryfmt=  "niiiiiiiiiiiii";
	 const char* const GameObjectDisplayInfofmt=  "nsxxxxxxxxxx";
	 const char* const ItemBagFamilyfmt=  "nxxxxxxxxx";
	 const char* const ItemClassfmt=  "nxxssssssssx";
	 const char* const ItemRandomPropertiesfmt=  "nxiiixxxxxxxxxxx";
	 const char* const ItemSetEntryfmt=  "dssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii";
	 const char* const LiquidTypefmt=  "niii";
	 const char* const LockEntryfmt=  "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
	 const char* const MailTemplateEntryfmt=  "nxxxxxxxxx";
	 const char* const MapEntryfmt=  "nxixssssssssxxxxxxxixxxxxxxxxxxxxxxxxxixxx";
	 const char* const MovieEntryfmt=  "nxx";
	 const char* const QuestSortEntryfmt=  "nxxxxxxxxx";
	 const char* const SkillLinefmt=  "nixssssssssxxxxxxxxxxx";
	 const char* const SkillLineAbilityfmt=  "niiiixxiiiiixxi";
	 const char* const SkillRaceClassInfofmt=  "diiiiixx";
	 const char* const SoundEntriesfmt=  "nxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
	 const char* const SpellCastTimefmt=  "nixx";
	 const char* const SpellDurationfmt=  "niii";
	 const char* const SpellEntryfmt=  "niixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiifffixiixssssssssxssssssssxxxxxxxxxxxxxxxxxxxiiiiiiiiiixfffxxx";
	 const char* const SpellFocusObjectfmt=  "nxxxxxxxxx";
	 const char* const SpellItemEnchantmentfmt=  "niiiiiixxxiiissssssssxii";
	 const char* const SpellRadiusfmt=  "nfxx";
	 const char* const SpellRangefmt=  "nffxxxxxxxxxxxxxxxxxxx";
	 const char* const SpellShapeshiftfmt=  "nxxxxxxxxxxiix";
	 const char* const StableSlotPricesfmt=  "ni";
	 const char* const TalentEntryfmt=  "niiiiiiiixxxxixxixxxi";
	 const char* const TalentTabEntryfmt=  "nxxxxxxxxxxxiix";
	 const char* const TaxiNodesEntryfmt=  "nifffssssssssxii";
	 const char* const TaxiPathEntryfmt=  "niii";
	 const char* const TaxiPathNodeEntryfmt=  "diiifffii";
	 const char* const WMOAreaTableEntryfmt=  "niiixxxxxiixxxxxxxxx";
	 const char* const WorldMapAreaEntryfmt=  "xinxffff";
	 const char* const WorldSafeLocsEntryfmt=  "nifffxxxxxxxxx";

}